Key takeaways
- Trading by colour. Rarity is a supply label, not a price. Two Godlies can differ by 3× once demand is applied.
- Trusting a screenshot over a live check. Anyone can crop a value list. Open the item index yourself.
- Ignoring the downgrade premium. Whoever receives the single high-tier item usually pays 5–10% extra, because one tradeable item is easier to move than five.
- Trading at the peak of event hype. Buying in during the first 48 hours means paying the highest price the item will ever reach.
Fair trades in Murderers vs Sheriffs Duels are decided by three numbers, not one: the item’s rarity tier, its current demand, and how stable its value has been since the last update. The working rule most experienced traders use is to keep both sides within roughly 10% of each other on a demand-adjusted scale, pay a 5–10% premium when you are the one receiving the single high-tier item, and treat any offer that looks 25% or more in your favour as a warning sign rather than a bargain.
Why two items of the same rarity are rarely worth the same
Rarity sets supply. Demand sets price. A Godly pulled from a crate that has been in rotation for two years is a different asset from a Godly added in the current season, even though both carry the same label and the same colour. Players who trade by colour alone are the ones who lose value.

Silverado
Included for 'Murderers vs Sheriffs Duels Values: Item Guide' as a relevant option in this category; details come from the product listing.
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Winchester '73
Included for 'Murderers vs Sheriffs Duels Values: Item Guide' as a relevant option in this category; details come from the product listing.
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Seven Men from Now
Included for 'Murderers vs Sheriffs Duels Values: Item Guide' as a relevant option in this category; details come from the product listing.
View on AmazonThe second factor is stability. An item with high demand that has held steady for months is safe to accept in a trade. An item whose demand spiked last week because a creator featured it is a coin flip — it may keep climbing, or it may give back everything it gained once the next update lands. Treat stability as the tiebreaker when two offers are within a few points of each other.
The rarity ladder and the value band each tier occupies
The table below uses a player-made value point scale, where 1 point is roughly the value of a single common pull. The supply column reflects a typical crate-odds curve rather than exact published numbers, and it shifts whenever the crate rotation changes — check the in-game item index for the current figures.
| Rarity tier | Relative supply (per 1,000 pulls) | Base value band | Demand volatility | Typical role in a trade |
|---|---|---|---|---|
| Common | ~600 | 1–2 | Very low | Filler and add-ons |
| Uncommon | ~250 | 3–6 | Very low | Filler |
| Rare | ~100 | 8–15 | Low | Small adds to balance a deal |
| Epic | ~35 | 18–35 | Medium | Balance adds; occasional 1:1 swaps |
| Legendary | ~12 | 45–80 | Medium | The core currency of mid-tier trading |
| Godly | ~3 | 120–300 | High | Trade-up targets |
| Ancient | Under 1 | 400–900 | High | Collection pieces, rarely moved 1:1 |
| Event or chroma-style variant | Limited to the event window | 1,000+ | Very high | Long holds, not quick flips |
Tier names have been renamed in past updates, so confirm the current ladder on the in-game index before you quote a tier at someone. The bands matter more than the labels: a mid-tier Legendary sitting at 60 points will not trade for a Godly at 200 points no matter how many of them you stack.
Demand multipliers: the adjustment that decides close trades
Once you have a base value, multiply it by the demand tier. This is the step most players skip, and it is the reason a four-for-one offer can look generous on paper and still be a loss.
| Demand tier | Multiplier | What it looks like in practice |
|---|---|---|
| S — meta | 1.5× | Newly added, no re-release yet, asked for in most servers |
| A — hot | 1.25× | Moves within minutes of being listed |
| B — normal | 1.0× | Steady demand, sells in a day or two |
| C — soft | 0.8× | Sits in inventories; needs a discount to move |
| D — dead | 0.6× | Re-released or mass-duplicated; filler value only |
Adjusted value = base value × demand multiplier. That single formula resolves almost every argument about whether a deal is fair.
A worked trade: three Legendaries for one Godly
Say you are offering three Legendaries at a base of 55 points each, plus one Rare at a base of 12, and you want a Godly with a base of 200.
- Value your side. Three Legendaries at demand B: 55 × 1.0 × 3 = 165. The Rare is demand A: 12 × 1.25 = 15. Your side totals 180.
- Value their side. The Godly is demand C because it was re-released last season: 200 × 0.8 = 160.
- Compare. 180 against 160 means you are overpaying by about 12.5%, which is outside the 10% tolerance band.
- Fix it, don’t walk yet. Ask for one Rare at demand A (15 adjusted) on their side. Their total becomes 175, yours stays 180 — a 2.9% gap, which is a fair trade.
Notice what happened: the Godly’s rarity said it was worth more, but its soft demand said it was not. Without the multiplier you would have accepted a losing deal and felt good about it.
Deciding by situation
| Your situation | What to do | Why |
|---|---|---|
| Under ~50 points of total inventory | Don’t trade up; collect and open | You lack the depth to absorb one bad deal |
| Three or more duplicates of one Legendary | Trade duplicates for a single higher tier | Duplicates add nothing to a collection; the upgrade does |
| Offered four small items for your one Godly | Recalculate at adjusted value, never base | Soft filler is worth 0.6–0.8× its sticker |
| Offer looks 25%+ in your favour | Decline, or verify both items on two independent lists | Genuine overpays are rare; doctored screenshots are not |
| You just pulled a current-event item | Wait one to two weeks before trading it | Supply spikes on day one and the price settles after |
Where values come from, and why they drift
Three things move prices: crate rotations, re-releases, and balance changes. Per the game’s official patch notes, re-releases are the biggest single driver — an item that returns to a crate loses most of its scarcity premium within days, and its demand tier usually drops one or two steps at the same time. Event items behave in the opposite way during their window, spiking while supply is capped and then flattening once the event closes.
No community value list is authoritative on its own. Cross-check at least two, and prefer lists that show a last-updated timestamp. A list that has not been touched since the previous season is worse than no list at all, because it will have you confidently overpaying on exactly the items that moved most.
Four mistakes that cost the most value
- Trading by colour. Rarity is a supply label, not a price. Two Godlies can differ by 3× once demand is applied.
- Trusting a screenshot over a live check. Anyone can crop a value list. Open the item index yourself.
- Ignoring the downgrade premium. Whoever receives the single high-tier item usually pays 5–10% extra, because one tradeable item is easier to move than five.
- Trading at the peak of event hype. Buying in during the first 48 hours means paying the highest price the item will ever reach.
Frequently Asked Questions
How do I tell if a Murderers vs Sheriffs Duels trade is fair?
Multiply each item’s base value by its demand multiplier, then compare the two totals. If the gap is within about 10%, the trade is fair. If you are the one receiving the single high-tier item, expect to pay 5–10% more than the raw numbers suggest.
Are Godly items always worth more than Legendaries?
On base value, yes — the gap is typically two to four times. But a soft-demand Godly at 0.8× can drop below the adjusted value of three hot Legendaries at 1.25×, which is exactly why the multiplier matters more than the tier name in close trades.
How often do item values change?
Meaningfully with every major update, and slightly every week as demand shifts. Expect a re-release to move an item’s value within 24 to 48 hours, and expect a new event item to peak in its first week and then settle 20–40% lower.
Should I use a community value list?
Use two, and only ones with a recent update date. Community lists are useful for the base value column; the demand column is better judged by watching how quickly items actually move in the trading servers you play in.
What is the safest way to trade up to a high-tier item?
Trade duplicates rather than items you only own one of, keep each individual trade within the 10% band, and build toward the target in two or three steps instead of one large deal. Splitting a trade up limits how much a single misjudged demand tier can cost you.
Why did an item I owned suddenly drop in value?
Almost always a re-release or a balance change announced in the patch notes. When supply increases, the demand tier falls and the multiplier does the rest. Holding through a re-release is usually a mistake — the price rarely returns to its pre-release level.